
And it may well be that the game was balanced with these bugs in mind: Perhaps Kevin's Strength was buffed when the critical hits were deemed non-existent, or characters were given more HP after Evasion bonuses were disregarded. In any case, these bugs are noticeable but not game breaking. You should see a 'Miss!' message on every dodge (just like you often see on enemies.)Īnd did you not find it odd that Kevin's first skill doubles his critical hit rate and yet he delivered none? I didn't even know about the existence of critical hits until right before beating the game when the guide I was reading mentioned them existing. It happens and I sometimes notice, but things tend to die too quickly for me to care (happens when Angela is spamming magic) and the things that are actually threatening near the end of the game use what I presume are undodgeable attacks. I don't really pay attention to when my units evade attacks. Secret of Mana and Legend of Mana, now, that's some kickass games ! Children of Mana is indeed pretty eh, it's beat em up than anything, and it gets really boring after a while. who was called Mystic Quest somehow (it was those famous time), too much riddles that don't make much sense, it's slow, and I feel like the only thing it does is being pretty. Honestly, I don't really like Sword of Mana,It's a remake of the first Seiken Densetsu that was on gameboy.

Children of Mana on the DS is eh, but not terrible.ĭawn of Mana for the PS2 is the "Demise of Mana", where this second tier and budget franchise ends up badly floundering and largely dying off on new titles. Sword of Mana, a radical remake of the first game on the GBA, seems to fluctuate a bit, but generally considered good. Legend of Mana on the PS1 is held in good graces too. From what I can tell, the first three, those which comprised the Collection of Mana are considered, for whatever issues they have, solid and fun games.
